3DEqualizer4
Building on what we learned last week, we used the tracked points in the software to reconstruct 3D positions. Then we used simple geometric shapes to represent the locations of buildings and calculated the road plane so we could place geometry on top of it.

After that, I also learned in class how to use points from a model to track and generate animation of a man’s facial movements in the video.

Modeling
I continued working on the house’s materials and hand-painted some signs of human use and natural erosion to add more detail. As of now, I’ve basically finished creating materials for wood, iron, glass, stone, and so on.



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