I imported all the rendered passes into Nuke and obtained the following result.


Then I performed node-based adjustments and compositing, integrating all the passes together to achieve a complete visual result.

I exported the image sequence from Nuke, then assembled the video in Premiere Pro. I searched online for tire sound effects and suitable background music, and finally produced the finishe.
Problems
This was my first time rigging a car model and creating a vehicle suspension system in Unreal Engine, which caused me to encounter many issues. Since online tutorials often did not match my specific model, I had to spend extra time finding solutions.
For example, incorrect model constraints caused the tires and the car body to separate; in simulation the wheels were moving, but in the final render they stopped rotating.
In the end, I solved many of these problems. Although I achieved a usable result, I believe the vehicle simulation could still be made more dynamic and lifelike. In the future, I hope to continue researching and improving it.
Conclusion
Overall, I achieved my expectations for this project and completed a full wasteland-style vehicle animation short film. During the production process, I learned a great deal of new knowledge, such as cinematic camera movement for vehicles, skeletal rigging for models, and more detailed material handling.
In the future, I hope to apply these experiences to other projects and continue exploring ways to enhance realism and expressiveness in vehicle simulation.
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