Maya Materials and Rendering
I learned how to assign layers to a model and then apply different materials to each layer. In class, we mainly used the aiStandardSurface material. At the same time, we also learned how to add environmental lighting and a background, which is done by importing an HDRI image.


In addition, I learned how to export layers and render them through the render settings in Maya.

Unreal Engine Cabin Scene
I made the final adjustments to the cabin scene, adding more trees and grass, and refined the connection between the rocks and the river to make it more natural.


Nuke
I learned to use nodes such as Roto, Reformat, and CornerPin2D to complete a video task in which I composited scrolling Instagram images onto a keyed phone screen.

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