Rigging class
In this week’s lessons, we learned two methods for rigging character models.

The course content also covered how to paint skin weights for a model, allowing it to rotate more naturally at the joints.

In addition, I learned how to rig an animal model and used mirroring techniques to save time.

Final Project Modeling – Initial Stage
Based on my concept sketches for the off-road vehicle, I created an initial version of the model and attempted to divide it into sections in preparation for the rigging process.


Balloon Festival_modeling
“I used Pikachu from Pokémon as a reference and designed a Pikachu balloon, for which I created the model and materials.”



UE5
I did some simple scene construction, adding terrain, trees, and rocks. Then I worked on the lighting, adding sunlight and some ambient light, and made appropriate adjustments to the atmospheric fog.


Nuke
In this week’s class, I need to use Roto nodes to segment the mountains. This is in preparation for the upcoming compositing work.

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