I referenced the stylized visual effects of Borderlands 3 and tried to create a line-based material in UE5, then applied it in a Post Process Volume and enabled Infinite Extent so that all objects are affected.
Reference image

My attempt in Unreal Engine 5



Unreal Engine 5_Scene
I downloaded rock, road sign, and mountain models from the internet and combined them with my windmill, assembling them into a cohesive and harmonious scene.




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